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RF4YOU

Competitive CTF maps

13 maps

The levels the matches are played on, most played first. Overtime is counted because it is the one thing a map can be blamed for: a level that keeps ending level is telling you something the scores alone do not. The fastest run is the quickest anybody has carried the flag from the enemy stand to their own without dropping it, and it is kept per map because these are not the same length.

A map with no picture is one nobody has screenshotted yet, which is a normal state rather than a fault. Names are as the server reports them, so two builds of the same level are two entries.