Competitive CTF maps
13 maps
- Huna b815 matches · 86 captures · 5.7 a match · 2 to overtime9/6red / blueFastest run 8.6s OddBaal

- Ankh b1211 matches · 40 captures · 3.6 a match · 4 to overtime8/3red / blueFastest run 11.2s Medeo

- Warlords Pro (No Fog)10 matches · 31 captures · 3.1 a match · 3 to overtime5/5red / blueFastest run 24.9s SiD

- Warlords Pro (No Amp)8 matches · 23 captures · 2.9 a match5/3red / blueFastest run 14.3s Medeo

- Shattered Gorge Mini v2.17 matches · 46 captures · 6.6 a match · 1 to overtime4/3red / blueFastest run 10.1s Romek

- Relic Seeker6 matches · 23 captures · 3.8 a match · 1 to overtime4/2red / blueFastest run 14.4s SiD

- Tesseract3 matches · 5 captures · 1.7 a match · 2 to overtime0/3red / blueFastest run 14.2s Skuldug

- Breach b11 match · 7 captures · 7.0 a match1/0red / blueFastest run 10.4s Romek
- Dark Tesseract1 match · 1 captures · 1.0 a match0/1red / blue
- Dark Warlords1 match · 4 captures · 4.0 a match1/0red / blueFastest run 26.3s ED ASSMASTER

- Rail Fight1 match · 7 captures · 7.0 a match · 1 to overtime1/0red / blueFastest run 9.6s SiD

- Scavenger Grounds1 match · 1 captures · 1.0 a match1/0red / blue
- Warlords Pro AR (No Fog)1 match · 2 captures · 2.0 a match0/1red / blueFastest run 27.2s ED ASSMASTER
The levels the matches are played on, most played first. Overtime is counted because it is the one thing a map can be blamed for: a level that keeps ending level is telling you something the scores alone do not. The fastest run is the quickest anybody has carried the flag from the enemy stand to their own without dropping it, and it is kept per map because these are not the same length.
A map with no picture is one nobody has screenshotted yet, which is a normal state rather than a fault. Names are as the server reports them, so two builds of the same level are two entries.