Stats
all time · 19 players · 17 boards · 13 maps
Records
The best anybody has managed in a single match, and the matches they managed it in. Every one is a link to the game it was set in.
- Match record94 frags by ED ASSMASTER on Warlords Pro (No Fog)
- Longest streak22 by SiD, Warlords Pro (No Amp)
- Most caps in a match5 by Fatoon
- Best accuracy25.9% by Skuldug
- Fastest cap8.6s by OddBaal
- UnsungSmallville carried furthest on 2 caps someone else finished
- Biggest win6-1 on Breach b1
- Overtime14 matches have gone past regulation
Players
| Fighting | The flag | The work nobody sees | The record | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Player | Frags | Acc | Streak | Damage | Frags/match | Frags/death | Score | Damage/match | Caps | Hold | Returns | Caps/match | Pickups | Lead carries | Returns/match | Matches | Win % |
| ED ASSMASTER | 3405 | 19.6% | 17 | 739,032 | 53.2 | 1.16 | 4,232 | 11,547 | 52 | 36:46 | 26 | 0.81 | 317 | 8 | 0.4 | 64 | 53% (34-30) |
| SiD | 2754 | 15.9% | 22 | 557,992 | 43.7 | 1.14 | 3,498 | 8,857 | 34 | 39:49 | 29 | 0.54 | 232 | 5 | 0.5 | 63 | 41% (26-37) |
| Medeo | 1962 | 16.3% | 14 | 421,336 | 45.6 | 0.83 | 2,433 | 9,799 | 43 | 43:42 | 16 | 1.00 | 338 | 6 | 0.4 | 43 | 58% (25-18) |
| Romek | 1648 | 15.3% | 15 | 372,128 | 34.3 | 0.89 | 2,127 | 7,753 | 45 | 44:27 | 8 | 0.94 | 251 | 5 | 0.2 | 48 | 67% (32-16) |
| Skuldug | 1237 | 19.2% | 19 | 278,320 | 45.8 | 1.23 | 1,548 | 10,308 | 17 | 17:05 | 10 | 0.63 | 89 | 1 | 0.4 | 27 | 44% (12-15) |
| J!nX | 549 | 18.5% | 18 | 101,942 | 54.9 | 2.54 | 659 | 10,194 | 3 | 6:35 | 3 | 0.30 | 20 | 2 | 0.3 | 10 | 30% (16-11) |
| J!nX | 549 | 18.5% | 18 | 101,942 | 54.9 | 2.54 | 659 | 10,194 | 3 | 6:35 | 3 | 0.30 | 20 | 2 | 0.3 | 10 | 30% (3-7) |
| Sp00k | 430 | 15.2% | 8 | 93,139 | 30.7 | 0.75 | 553 | 6,653 | 10 | 7:20 | 10 | 0.71 | 63 | 2 | 0.7 | 14 | 43% (6-8) |
| Haze202 | 370 | 17.5% | 8 | 79,528 | 30.8 | 0.72 | 470 | 6,627 | 6 | 10:17 | 4 | 0.50 | 72 | 3 | 0.3 | 12 | 17% (2-10) |
| OddBaal | 341 | 13.3% | 11 | 71,899 | 28.4 | 0.83 | 517 | 5,992 | 17 | 11:14 | 7 | 1.42 | 75 | 2 | 0.6 | 12 | 42% (5-7) |
| T1k}super | 298 | 11.7% | 4 | 65,672 | 17.5 | 0.31 | 393 | 3,863 | 14 | 14:37 | – | 0.82 | 115 | 3 | – | 17 | 41% (7-10) |
| EasyOnMe | 147 | 15.2% | 5 | 31,056 | 36.8 | 0.95 | 171 | 7,764 | 1 | 1:35 | – | 0.25 | 12 | – | – | 4 | 50% (10-5) |
| EasyOnMe | 147 | 15.2% | 5 | 31,056 | 36.8 | 0.95 | 171 | 7,764 | 1 | 1:35 | – | 0.25 | 12 | – | – | 4 | 50% (2-2)* |
| Smallville | 132 | 14.9% | 4 | 27,676 | 26.4 | 0.57 | 173 | 5,535 | 3 | 3:08 | – | 0.60 | 32 | 2 | – | 5 | 40% (2-3) |
| Gaseous Clay | 80 | 9.8% | 3 | 20,388 | 16.0 | 0.29 | 89 | 4,078 | 1 | 2:29 | 1 | 0.20 | 19 | – | 0.2 | 5 | 40% (2-3) |
| Fatoon | 76 | 14.7% | 7 | 19,828 | 25.3 | 0.55 | 124 | 6,609 | 6 | 2:17 | 3 | 2.00 | 18 | – | 1.0 | 3 | 33% (1-2)* |
| |GD|R|Intharth | 57 | 15.6% | 4 | 11,104 | 28.5* | 0.57* | 66 | 5,552* | 1 | 0:24 | 1 | 0.50* | 4 | – | 0.5* | 2 | 0% (0-2)* |
| AuschwtzSaftyInspctr | 25 | 13.9% | 5 | 6,491 | 25.0* | 0.74* | 32 | 6,491* | 0 | 0:15 | – | 0.00* | 7 | – | – | 1 | 100% (1-0)* |
| Default | 6 | 13.4%* | 2 | 1,116 | 6.0* | 0.43* | 6 | 1,116* | 0 | 0:06 | 1 | 0.00* | 1 | – | 1.0* | 1 | 0% (0-1)* |
A figure marked * is below that board’s qualification bar, so it is shown but not ranked. It is a real thing that happened over too small a sample to stand against the rest.
Fighting
Frags, accuracy, and what they cost.
Fragsall 19
Accuracyall 18
At least 250 shots fired, so a lucky handful cannot top the table.
Best streakall 19
Damage dealtall 19
Frags per matchall 16
At least 3 matches, because an average over one match is just that match.
Frags per deathall 16
At least 3 matches, because a ratio from one game is noise.
Scoreall 19
Damage per matchall 16
At least 3 matches, because an average over one match is just that match.
The flag
The objective, which is the only thing that wins a match.
Capturesall 19
Time carryingall 19
Flag returnsall 15
Captures per matchall 16
At least 3 matches, because an average over one match is just that match.
The work nobody sees
Stopping carriers, setting up captures, and the flag work that ends up on somebody else's line.
Flags takenall 19
Carried furthestall 12
Returns per matchall 13
At least 3 matches, because an average over one match is just that match.
The record
Turning up, and how it has gone.
Matches playedall 19
Win rateall 14
At least 5 decided matches, the same bar a pairing has to clear before it is shown a rate.
Maps
How each map actually plays. Not a ranking: a map that runs long and finishes 3-2 is a different game from one that runs long and finishes 8-6, and neither is better.
| Map | Matches | Nights | Red–Blue | Overtime | Avg length | Avg caps | Avg margin | Fastest run |
|---|---|---|---|---|---|---|---|---|
| Huna b8 | 15 | 14 | 9–6 | 2 | 10:25 | 5.7 | 2.4 | 8.6s |
| Ankh b12 | 11 | 11 | 8–3 | 4 | 10:22 | 3.6 | 1.1 | 11s |
| Warlords Pro (No Fog) | 10 | 8 | 5–5 | 3 | 11:15 | 3.1 | 1.5 | 25s |
| Warlords Pro (No Amp) | 8 | 7 | 5–3 | — | 10:00 | 2.9 | 2.4 | 14s |
| Shattered Gorge Mini v2.1 | 7 | 7 | 4–3 | 1 | 10:17 | 6.6 | 2.0 | 10s |
| Relic Seeker | 6 | 6 | 4–2 | 1 | 10:30 | 3.8 | 1.5 | 14s |
| Tesseract | 3 | 3 | 0–3 | 2 | 10:13 | 1.7 | 1.0 | 14s |
| Breach b1 | 1 | 1 | 1–0 | — | — | — | — | 10s |
| Dark Tesseract | 1 | 1 | 0–1 | — | — | — | — | — |
| Dark Warlords | 1 | 1 | 1–0 | — | — | — | — | 26s |
| Rail Fight | 1 | 1 | 1–0 | 1 | — | — | — | 9.6s |
| Scavenger Grounds | 1 | 1 | 1–0 | — | — | — | — | — |
| Warlords Pro AR (No Fog) | 1 | 1 | 0–1 | — | — | — | — | 27s |
Averages appear after 3 matches on a map. Below that they would describe one evening rather than the map. A fastest run is the flag carried from the enemy stand to its own without ever touching the ground, which is why it belongs beside the map it was set on rather than in a ranking across maps.
Weapons
Every frag on record, by what caused it, and how much shooting each one took.
| Weapon | Frags | Share | Shots | Accuracy | Most frags with it |
|---|---|---|---|---|---|
| Assault Rifle | 4,843 | 33.9% | 139,174 | 17.1% | ED ASSMASTER 1208 |
| Heavy Machine Gun | 3,817 | 26.7% | 129,460 | 14.9% | SiD 848 |
| Precision Rifle | 1,870 | 13.1% | 36,484 | 18.7% | ED ASSMASTER 613 |
| Sniper Rifle | 921 | 6.5% | 4,687 | 31.1% | SiD 195 |
| 12mm Pistol | 781 | 5.5% | 36,602 | 17.6% | ED ASSMASTER 214 |
| Automatic Shotgun | 775 | 5.4% | 6,492 | 18.3% | SiD 158 |
| Submachine Gun | 617 | 4.3% | 30,647 | 17.0% | ED ASSMASTER 208 |
| Rail Driver | 352 | 2.5% | 644 | 38.5% | SiD 137 |
| Rocket Launcher | 219 | 1.5% | — | — | Romek 60 |
| Grenade | 45 | 0.3% | — | — | Romek 12 |
| Remote Charge | 31 | 0.2% | — | — | SiD 11 |
| Fusion Rocket Launcher | 4 | 0.0% | — | — | EasyOnMe 3 |
A dash under shots means the weapon records frags but not shots, which is true of every explosive. Under accuracy it means that, or that the hits and shots recorded contradict each other. 2 player rows are left out of the shooting figures for that reason. Weapon data begins with the 2.1 broadcaster; the earliest matches on record carry none and never will.
Everything here is totalled from what the server recorded, across every match in the archive. Nothing is estimated and nothing is weighted.







