Romek
48 matches · first seen Tue, 28 Jul 2026 · last seen Fri, 14 Aug 2026
Few players on the server spend as much time on the move with the objective. Ranking second overall with 45 captures and second with 5 lead carries, Romek is built around relentless flag running, having logged 2667 seconds in possession across 48 matches. Their 15.2% accuracy ranks eleventh and their 0.89 frag-per-death ratio ranks eighth, but those numbers come with the territory of someone constantly pushing into dangerous ground. They rank fourth across all players in both frags with 1635 and deaths with 1847, regularly taking the brunt of the fighting to bring points home.
In terms of lineups, they have shared a side most frequently with J!nX across 19 matches, winning 13 and losing 5 for a 72% win rate. They have also appeared alongside ED ASSMASTER 17 times, winning 13 and losing 4 with a 76% win rate, as well as with Medeo 17 times, winning 12 and losing 5 with a 71% win rate. Across the field, Romek has lined up against SiD in 32 matches, taking 23 wins and 8 losses, and has faced ED ASSMASTER 30 times, coming away with 19 wins and 10 losses.
Written automatically from this record by gemini-flash-latest, after 48 matches. It updates as more are played.
Everything below covers all 48 recorded matches, not just the latest night. The boards on Stats use the same totals.
Fighting
- Frags
- 1648
- Deaths
- 1856
- Per death
- 0.89
- Best streak
- 15
The flag
- Captures
- 45
- 8 finished a teammate's run
- Lead carries
- 5
- Time carrying
- 44m 27s
- Best run
- 10s
Shooting
- Accuracy
- 15.3%
- Shots hit
- 7,364
- Shots fired
- 48,204
- Damage dealt
- 372,128
1 match is left out: the server recorded more hits than shots there.
Deathmatch, separately
- Time on the server
- 2m
- Frags
- 2
- Deaths
- 2
- Best streak
- 1
- Accuracy
- 5.5%
Alongside and against
Everyone’s pairingsSides are shuffled between matches, so most people show up in both tables. Counted from who was on which side in each match.
On the same side
| Player | Together | Record | Win rate |
|---|---|---|---|
| J!nX | 19 | 13–6 | 68% |
| ED ASSMASTER | 17 | 13–4 | 76% |
| Medeo | 17 | 12–5 | 71% |
| SiD | 14 | 8–6 | 57% |
| Skuldug | 9 | 6–3 | 67% |
| EasyOnMe | 7 | 5–2 | 71% |
| Gaseous Clay | 5 | 2–3 | 40% |
| T1k}super | 3 | 1–2 | |
| Smallville | 1 | 0–1 | |
| Sp00k | 1 | 0–1 |
A win rate is shown after 5 decided matches together. Below that the record is shown on its own, because a percentage from three or four games describes the last one rather than the pairing. A record of 3–1 means three matches won and one lost; anything after a plus sign had no recorded result.
Match record
32 won · 16 lost
Every match, newest first. The record column is what it stood at after that match. Sides are reshuffled between matches, so who it was with and who it was against is counted per match and is the part that makes a scoreline mean something.
A score reads their side first. ot marks a match that went to overtime, and n/r a match the server recorded no winner for, which moves neither column of the record.
Statistics are grouped by player name. A Red Faction name is neither unique nor reserved, so two people who used the same name appear here as one, and anyone who renamed appears as two. Linking accounts to in-game identities properly is planned; until then this is the honest limit of what the data supports.