Haze202
12 matches · first seen Tue, 28 Jul 2026 · last seen Fri, 7 Aug 2026
Some players exist purely to move the flag, taking heavy damage so the team can score, and that selfless focus defines this runner. Across four matches in a six-player record, Haze202 ranks first in lead carries with 3, setting up runs for teammates to finish, and second overall in captures with 3. Spending 268 total seconds carrying the flag, they also rank second with 1 flag return. Their weapon accuracy of 16.3% sits right in the middle of the pack at third, giving them enough punch to push through tight spaces while handling objective duty.
That relentless objective grind comes with a clear trade-off in combat efficiency. Sitting sixth out of six players in total frags with 115, sixth in best streak with 5, and bottom of the board with a 0.67 frags per death ratio, survival is a constant battle. They absorb heavy punishment, accumulating 171 deaths to rank third highest on the server. That willingness to grind was on full display across four matches on 2026-07-28, enduring 46 deaths with 25 frags on Huna b8 to secure 2 captures in a victory, posting 23 frags, 46 deaths, and 1 capture on Warlords Pro (No Fog), dropping 39 frags against 46 deaths on Ankh b12, and putting up 28 frags with 33 deaths on Dark Warlords.
Written automatically from this record by gemini-flash-latest, after 4 matches. It updates as more are played.
Everything below covers all 12 recorded matches, not just the latest night. The boards on Stats use the same totals.
Fighting
- Frags
- 370
- Deaths
- 512
- Per death
- 0.72
- Best streak
- 8
The flag
- Captures
- 6
- 2 finished a teammate's run
- Lead carries
- 3
- Time carrying
- 10m 17s
- Best run
- 11s
Shooting
- Accuracy
- 17.5%
- Shots hit
- 1,785
- Shots fired
- 10,215
- Damage dealt
- 79,528
Alongside and against
Everyone’s pairingsSides are shuffled between matches, so most people show up in both tables. Counted from who was on which side in each match.
On the same side
| Player | Together | Record | Win rate |
|---|---|---|---|
| SiD | 9 | 1–8 | 11% |
| ED ASSMASTER | 5 | 1–4 | 20% |
| Skuldug | 4 | 1–3 | |
| Medeo | 3 | 1–2 | |
| J!nX | 3 | 0–3 | |
| EasyOnMe | 2 | 1–1 | |
| |GD|R|Intharth | 2 | 0–2 | |
| T1k}super | 1 | 0–1 |
On the other side
| Player | Faced | Record |
|---|---|---|
| Romek | 10 | 2–8 |
| ED ASSMASTER | 7 | 1–6 |
| Medeo | 7 | 1–6 |
| EasyOnMe | 6 | 0–6 |
| J!nX | 5 | 1–4 |
| Skuldug | 3 | 1–2 |
| SiD | 2 | 0–2 |
| Smallville | 1 | 1–0 |
A win rate is shown after 5 decided matches together. Below that the record is shown on its own, because a percentage from three or four games describes the last one rather than the pairing. A record of 3–1 means three matches won and one lost; anything after a plus sign had no recorded result.
Match record
2 won · 10 lost
Every match, newest first. The record column is what it stood at after that match. Sides are reshuffled between matches, so who it was with and who it was against is counted per match and is the part that makes a scoreline mean something.
A score reads their side first. ot marks a match that went to overtime, and n/r a match the server recorded no winner for, which moves neither column of the record.
Statistics are grouped by player name. A Red Faction name is neither unique nor reserved, so two people who used the same name appear here as one, and anyone who renamed appears as two. Linking accounts to in-game identities properly is planned; until then this is the honest limit of what the data supports.