T1k}super
17 matches · first seen Thu, 30 Jul 2026 · last seen Fri, 14 Aug 2026
Few players on the server spend as much time under fire to get the job done. With a server-bottom accuracy of 12.1% and a 0.32 frags per death ratio that ranks 17th out of 17 players, winning direct gunfights is not their primary route to impacting a match. Their best streak stands at just 3, ranking bottom across all players in the archive. Yet despite absorbing 431 deaths across 9 matches, they keep pushing for the objective, accumulating 251 seconds carrying the flag and securing 5 captures, which places them 9th overall.
When it comes to defensive resets or setting up team captures, the stats show a single-minded focus, as they hold 0 flag returns and 0 lead carries. In terms of server attendance, they appear alongside ED ASSMASTER more than anyone else, sharing the same shirt color in 7 matches, and lining up on the same side as SiD in 5. On the opposite side, Romek is their most frequent opponent, having faced them across 5 matches.
Written automatically from this record by gemini-flash-latest, after 9 matches. It updates as more are played.
Everything below covers all 17 recorded matches, not just the latest night. The boards on Stats use the same totals.
Fighting
- Frags
- 298
- Deaths
- 951
- Per death
- 0.31
- Best streak
- 4
The flag
- Captures
- 14
- 1 finished a teammate's run
- Lead carries
- 3
- Time carrying
- 14m 37s
- Best run
- 9s
Shooting
- Accuracy
- 11.7%
- Shots hit
- 1,239
- Shots fired
- 10,606
- Damage dealt
- 65,672
Alongside and against
Everyone’s pairingsSides are shuffled between matches, so most people show up in both tables. Counted from who was on which side in each match.
On the same side
A win rate is shown after 5 decided matches together. Below that the record is shown on its own, because a percentage from three or four games describes the last one rather than the pairing. A record of 3–1 means three matches won and one lost; anything after a plus sign had no recorded result.
Match record
7 won · 10 lost
Every match, newest first. The record column is what it stood at after that match. Sides are reshuffled between matches, so who it was with and who it was against is counted per match and is the part that makes a scoreline mean something.
A score reads their side first. ot marks a match that went to overtime, and n/r a match the server recorded no winner for, which moves neither column of the record.
Statistics are grouped by player name. A Red Faction name is neither unique nor reserved, so two people who used the same name appear here as one, and anyone who renamed appears as two. Linking accounts to in-game identities properly is planned; until then this is the honest limit of what the data supports.