Skuldug
27 matches · first seen Tue, 28 Jul 2026 · last seen Sat, 15 Aug 2026
Pure efficiency and clean shooting define Skuldug on the map. They rank second across the entire server in both accuracy at 18.8 percent and frags per death at 1.27, backed by the second-best kill streak on record with 19 straight. While they rarely run the opening leg of a relay, recording only a single lead carry, they still pull their weight on the objective with 13 captures, nine returns, and 840 seconds spent carrying the flag across 21 matches. They function as a lethal combatant who wins trades and keeps the lanes clear, sitting sixth overall in total frags with 986 against 778 deaths.
In terms of attendance, Medeo is the player they share a side with most often, partnering in 12 matches for an even six wins and six losses. They have also won five of their six appearances on the same side as Romek. Across the field, ED ASSMASTER has lined up against them far more than anyone else, facing them 18 times for a completely split record of nine wins and nine losses, followed by 13 meetings against SiD and 12 against Romek.
Written automatically from this record by gemini-flash-latest, after 21 matches. It updates as more are played.
Everything below covers all 27 recorded matches, not just the latest night. The boards on Stats use the same totals.
Fighting
- Frags
- 1237
- Deaths
- 1005
- Per death
- 1.23
- Best streak
- 19
The flag
- Captures
- 17
- 6 finished a teammate's run
- Lead carries
- 1
- Time carrying
- 17m 5s
- Best run
- 10s
Shooting
- Accuracy
- 19.2%
- Shots hit
- 6,261
- Shots fired
- 32,542
- Damage dealt
- 278,320
Deathmatch, separately
- Time on the server
- 6m
- Frags
- 0
- Deaths
- 0
- Best streak
- 0
- Accuracy
- 0.0%
Alongside and against
Everyone’s pairingsSides are shuffled between matches, so most people show up in both tables. Counted from who was on which side in each match.
On the same side
| Player | Together | Record | Win rate |
|---|---|---|---|
| Medeo | 12 | 6–6 | 50% |
| Romek | 9 | 6–3 | 67% |
| J!nX | 9 | 4–5 | 44% |
| SiD | 8 | 3–5 | 38% |
| Sp00k | 4 | 2–2 | |
| Haze202 | 4 | 1–3 | |
| EasyOnMe | 3 | 2–1 | |
| ED ASSMASTER | 3 | 1–2 | |
| Gaseous Clay | 3 | 1–2 | |
| Default | 1 | 0–1 |
On the other side
| Player | Faced | Record |
|---|---|---|
| ED ASSMASTER | 23 | 10–13 |
| SiD | 16 | 8–8 |
| Romek | 13 | 5–8 |
| J!nX | 7 | 3–4 |
| Medeo | 6 | 2–4 |
| T1k}super | 5 | 3–2 |
| Sp00k | 4 | 3–1 |
| EasyOnMe | 3 | 1–2 |
| Haze202 | 3 | 2–1 |
| Smallville | 2 | 1–1 |
| AuschwtzSaftyInspctr | 1 | 0–1 |
| Gaseous Clay | 1 | 1–0 |
A win rate is shown after 5 decided matches together. Below that the record is shown on its own, because a percentage from three or four games describes the last one rather than the pairing. A record of 3–1 means three matches won and one lost; anything after a plus sign had no recorded result.
Match record
12 won · 15 lost
Every match, newest first. The record column is what it stood at after that match. Sides are reshuffled between matches, so who it was with and who it was against is counted per match and is the part that makes a scoreline mean something.
A score reads their side first. ot marks a match that went to overtime, and n/r a match the server recorded no winner for, which moves neither column of the record.
Statistics are grouped by player name. A Red Faction name is neither unique nor reserved, so two people who used the same name appear here as one, and anyone who renamed appears as two. Linking accounts to in-game identities properly is planned; until then this is the honest limit of what the data supports.