Sp00k
14 matches · first seen Wed, 5 Aug 2026 · last seen Fri, 14 Aug 2026
Putting in the hard yards around the flag has defined Sp00k across their nine matches. With 245 frags to 333 deaths and a 0.74 frags per death ratio, they take plenty of punishment, but they consistently push the objective, totaling 295 seconds of carry time and finishing 6 captures. Their strongest mark in the league standings comes on defense, where their 7 flag returns place them fifth among all fifteen players.
On the team sheets, they have shared a side most frequently with ED ASSMASTER, partnering six times for a 20 percent win rate. On the other end, they have seen the most of Medeo and Romek, facing each six times, alongside five matches lined up against SiD. Whatever the matchup, they stay directly in the middle of the action to keep the objective contested.
Written automatically from this record by gemini-flash-latest, after 9 matches. It updates as more are played.
Everything below covers all 14 recorded matches, not just the latest night. The boards on Stats use the same totals.
Fighting
- Frags
- 430
- Deaths
- 572
- Per death
- 0.75
- Best streak
- 8
The flag
- Captures
- 10
- 3 finished a teammate's run
- Lead carries
- 2
- Time carrying
- 7m 20s
- Best run
- 12s
Shooting
- Accuracy
- 15.2%
- Shots hit
- 2,099
- Shots fired
- 13,787
- Damage dealt
- 93,139
Alongside and against
Everyone’s pairingsSides are shuffled between matches, so most people show up in both tables. Counted from who was on which side in each match.
On the same side
On the other side
| Player | Faced | Record |
|---|---|---|
| Romek | 11 | 5–6 |
| Medeo | 9 | 3–6 |
| J!nX | 6 | 3–3 |
| SiD | 5 | 1–4 |
| Gaseous Clay | 4 | 2–2 |
| Skuldug | 4 | 1–3 |
| ED ASSMASTER | 3 | 2–1 |
| T1k}super | 3 | 2–1 |
| OddBaal | 1 | 1–0 |
A win rate is shown after 5 decided matches together. Below that the record is shown on its own, because a percentage from three or four games describes the last one rather than the pairing. A record of 3–1 means three matches won and one lost; anything after a plus sign had no recorded result.
Match record
6 won · 8 lost
Every match, newest first. The record column is what it stood at after that match. Sides are reshuffled between matches, so who it was with and who it was against is counted per match and is the part that makes a scoreline mean something.
A score reads their side first. ot marks a match that went to overtime, and n/r a match the server recorded no winner for, which moves neither column of the record.
Statistics are grouped by player name. A Red Faction name is neither unique nor reserved, so two people who used the same name appear here as one, and anyone who renamed appears as two. Linking accounts to in-game identities properly is planned; until then this is the honest limit of what the data supports.