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RF4YOU

Stats

all time · 19 players · 17 boards · 13 maps

Records

The best anybody has managed in a single match, and the matches they managed it in. Every one is a link to the game it was set in.

Players

FightingThe flagThe work nobody seesThe record
PlayerFragsAccStreakDamageFrags/matchFrags/deathScoreDamage/matchCapsHoldReturnsCaps/matchPickupsLead carriesReturns/matchMatchesWin %
Default613.4%*21,1166.0*0.43*61,116*00:0610.00*11.0*10% (0-1)*
AuschwtzSaftyInspctr2513.9%56,49125.0*0.74*326,491*00:150.00*71100% (1-0)*
|GD|R|Intharth5715.6%411,10428.5*0.57*665,552*10:2410.50*40.5*20% (0-2)*
Fatoon7614.7%719,82825.30.551246,60962:1732.00181.0333% (1-2)*
Gaseous Clay809.8%320,38816.00.29894,07812:2910.20190.2540% (2-3)
Smallville13214.9%427,67626.40.571735,53533:080.60322540% (2-3)
EasyOnMe14715.2%531,05636.80.951717,76411:350.2512450% (10-5)
EasyOnMe14715.2%531,05636.80.951717,76411:350.2512450% (2-2)*
T1k}super29811.7%465,67217.50.313933,8631414:370.8211531741% (7-10)
OddBaal34113.3%1171,89928.40.835175,9921711:1471.427520.61242% (5-7)
Haze20237017.5%879,52830.80.724706,627610:1740.507230.31217% (2-10)
Sp00k43015.2%893,13930.70.755536,653107:20100.716320.71443% (6-8)
J!nX54918.5%18101,94254.92.5465910,19436:3530.302020.31030% (16-11)
J!nX54918.5%18101,94254.92.5465910,19436:3530.302020.31030% (3-7)
Skuldug123719.2%19278,32045.81.231,54810,3081717:05100.638910.42744% (12-15)
Romek164815.3%15372,12834.30.892,1277,7534544:2780.9425150.24867% (32-16)
Medeo196216.3%14421,33645.60.832,4339,7994343:42161.0033860.44358% (25-18)
SiD275415.9%22557,99243.71.143,4988,8573439:49290.5423250.56341% (26-37)
ED ASSMASTER340519.6%17739,03253.21.164,23211,5475236:46260.8131780.46453% (34-30)

A figure marked * is below that board’s qualification bar, so it is shown but not ranked. It is a real thing that happened over too small a sample to stand against the rest.

Fighting

Frags, accuracy, and what they cost.

The flag

The objective, which is the only thing that wins a match.

The work nobody sees

Stopping carriers, setting up captures, and the flag work that ends up on somebody else's line.

The record

Turning up, and how it has gone.

Maps

How each map actually plays. Not a ranking: a map that runs long and finishes 3-2 is a different game from one that runs long and finishes 8-6, and neither is better.

MapMatchesNightsRed–BlueOvertimeAvg lengthAvg capsAvg marginFastest run
Huna b8151496210:255.72.48.6s
Ankh b12111183410:223.61.111s
Warlords Pro (No Fog)10855311:153.11.525s
Warlords Pro (No Amp)875310:002.92.414s
Shattered Gorge Mini v2.17743110:176.62.010s
Relic Seeker6642110:303.81.514s
Tesseract3303210:131.71.014s
Breach b1111010s
Dark Tesseract1101
Dark Warlords111026s
Rail Fight111019.6s
Scavenger Grounds1110
Warlords Pro AR (No Fog)110127s

Averages appear after 3 matches on a map. Below that they would describe one evening rather than the map. A fastest run is the flag carried from the enemy stand to its own without ever touching the ground, which is why it belongs beside the map it was set on rather than in a ranking across maps.

Weapons

Every frag on record, by what caused it, and how much shooting each one took.

WeaponFragsShareShotsAccuracyMost frags with it
Assault Rifle4,84333.9%139,17417.1%ED ASSMASTER 1208
Heavy Machine Gun3,81726.7%129,46014.9%SiD 848
Precision Rifle1,87013.1%36,48418.7%ED ASSMASTER 613
Sniper Rifle9216.5%4,68731.1%SiD 195
12mm Pistol7815.5%36,60217.6%ED ASSMASTER 214
Automatic Shotgun7755.4%6,49218.3%SiD 158
Submachine Gun6174.3%30,64717.0%ED ASSMASTER 208
Rail Driver3522.5%64438.5%SiD 137
Rocket Launcher2191.5%Romek 60
Grenade450.3%Romek 12
Remote Charge310.2%SiD 11
Fusion Rocket Launcher40.0%EasyOnMe 3

A dash under shots means the weapon records frags but not shots, which is true of every explosive. Under accuracy it means that, or that the hits and shots recorded contradict each other. 2 player rows are left out of the shooting figures for that reason. Weapon data begins with the 2.1 broadcaster; the earliest matches on record carry none and never will.

Everything here is totalled from what the server recorded, across every match in the archive. Nothing is estimated and nothing is weighted.